Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 18, 2011, 01:20 AM // 01:20   #61
Ascalonian Squire
 
Join Date: Oct 2010
Profession: D/
Advertisement

Disable Ads
Default http://www.guildwarsguru.com/forum/showthread.php?p=5391789

Well its out now. As much as I was hoping it would make them better, it seems like some skill got nerfed. Scythes appear to be nerfed more now. It seems they didn't just nerf it for all other professions (sins in particular), they nerfed it for the dervishes as well. Most of the skills I normally used seem to be radically changed (maybe for the better, but it doesn't appear that for right now though). Hopefully this makes the Dervish better, but for right now, idk.

EDIT: On second thought, looking at more skills, this may make it better. I just need to try to make a new skill bar. Scythe changes still seem bad for the dervish though.

Last edited by skullmount4; Feb 18, 2011 at 01:35 AM // 01:35..
skullmount4 is offline   Reply With Quote
Old Feb 18, 2011, 01:24 AM // 01:24   #62
Krytan Explorer
 
ChrisCo's Avatar
 
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
Default

Quote:
Originally Posted by knockturnal View Post
Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
Yuppers .... wayyy too strong looking to me

add in a whirling attack and im sure it = big booom
ChrisCo is offline   Reply With Quote
Old Feb 18, 2011, 01:26 AM // 01:26   #63
Krytan Explorer
 
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
Default By Ural's Hammer

So the new update changed the skill anyone else think this will now be useless?
snowman relic is offline   Reply With Quote
Old Feb 18, 2011, 01:26 AM // 01:26   #64
Miss the good ol' days
 
Atro's Avatar
 
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
Default

Quote:
Originally Posted by Chasing Squirrels View Post
Wait why did they change pve skills?
My hypothesis is that they changed those 2 so that dervishes won't do 200 damage per regular hit HAHA. Maybe they just saw it might make them more overpowered, IDK.

BUH and AS are such a big disappointment, I use BUH to buff my ele's fire dmg in HM.
Atro is offline   Reply With Quote
Old Feb 18, 2011, 01:26 AM // 01:26   #65
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by ChrisCo View Post
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH.

Last edited by FoxBat; Feb 18, 2011 at 01:33 AM // 01:33..
FoxBat is offline   Reply With Quote
Old Feb 18, 2011, 01:29 AM // 01:29   #66
Grotto Attendant
 
makosi's Avatar
 
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
Default

It depends.

It could make a stampede-like build with a bunch of high damage dealers constantly pumping out damage, dying and resurrecting without death penalty. They'd do +33% damage, without any need for energy management or even a brain.
makosi is offline   Reply With Quote
Old Feb 18, 2011, 01:29 AM // 01:29   #67
Krytan Explorer
 
Join Date: Nov 2008
Location: Canada
Guild: Gangsters In The [HooD]
Profession: Rt/
Default

tbh when i go to read the updates all i see is a wall of text. i need someone to come up with cookie cutter builds for me to run.

pm Rob Swag when you have builds
bursta91 is offline   Reply With Quote
Old Feb 18, 2011, 01:32 AM // 01:32   #68
Krytan Explorer
 
ChrisCo's Avatar
 
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
Default

Quote:
Originally Posted by FoxBat View Post
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Hopefully anet is watching this.
ChrisCo is offline   Reply With Quote
Old Feb 18, 2011, 01:35 AM // 01:35   #69
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

I hope a speedclear is created with 8 melee characters charging around dying every 30 seconds and blasting out insane damage with Vow of Strength+Sand Shards.
Hobbs is offline   Reply With Quote
Old Feb 18, 2011, 01:37 AM // 01:37   #70
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

I guess snoway (soosc) is going to use Mystic Sandstorm now?
Dzjudz is offline   Reply With Quote
Old Feb 18, 2011, 01:41 AM // 01:41   #71
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Hmm, Dwarven Stability + Pious Haste + fast recharge Flash Enchantment (Fleeting Stability?) = constant 50% speed boost

Last edited by Dzjudz; Feb 18, 2011 at 01:47 AM // 01:47..
Dzjudz is offline   Reply With Quote
Old Feb 18, 2011, 01:42 AM // 01:42   #72
Frost Gate Guardian
 
Join Date: Oct 2005
Profession: R/D
Default

Quote:
Originally Posted by Wrath of m0o View Post
So glad i got my second gwamm in just before this update. Just skill capping left. Now to see why everyone in ally chat is @#$% about because /D doesn't work now.
I realize people tend to complain about any changes and we'll see what happens, but that is exactly what I was thinking. I play(ed) a R/D and all I could think was "TYTYTYTY I had time to finish all my guardian and vanquisher before this hit."
ricocheting is offline   Reply With Quote
Old Feb 18, 2011, 01:43 AM // 01:43   #73
Frost Gate Guardian
 
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
Default

2 players could probably keep this up indefinitely. 3 would make it an assurance. All 8 would mean unless everyone died at the same time, you wouldn't really need any healers. Although DP will still be racked up pretty quickly but the new Asuran Scan will cover that.

BUH+Asuran Scan will be the new kamikaze meta?
Arieon Ito is offline   Reply With Quote
Old Feb 18, 2011, 01:43 AM // 01:43   #74
Academy Page
 
Join Date: May 2009
Guild: Saviours of the Innocent
Profession: R/
Default

I am not particularly pleased with the change to BuH. :-/
Used it whenever I wanted to use my SS Necro. I suppose it's not a big deal, but it's probably the only really meaningful change for me. Liked intensity the way it was before too though. :-\
Dark Saviour is offline   Reply With Quote
Old Feb 18, 2011, 01:44 AM // 01:44   #75
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Its here, its here, screaming like a little school girl.
Hope I am not disappointed Q_Q.
ensoriki is offline   Reply With Quote
Old Feb 18, 2011, 01:46 AM // 01:46   #76
Ascalonian Squire
 
Join Date: Aug 2009
Default

Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds.

Very nice.
Necrodolly is offline   Reply With Quote
Old Feb 18, 2011, 01:47 AM // 01:47   #77
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by FoxBat View Post
But it's near-MAINTAINABLE. It's far better as a pressure tool tool for that reason, plus that basic scythe attack AoE triggers it multiple times. You'll rebuild your whirlwind attack up faster, plus on top of that you have various non-elite dervish AoE attacks and twin moon sweep.

Really I think 100b was upstaged in almost every conceivable situation. (Well, it may or may not work out for solor raptor farmers... but as far as actual teams go.)

Don't really get intensity. It definitely needed refocusing for elementalists, but it's current effect is hardly worth a skill slot. The current AP spammer might tack it with a lightning orb, and get an insta-recharge, but that's about it. Much more is needed from that skill after nerfing BuH.
If you have another skill slot to spare, the new Extend Enchantments makes it maintainable.
Valan Luca is offline   Reply With Quote
Old Feb 18, 2011, 01:47 AM // 01:47   #78
Jungle Guide
 
-Makai-'s Avatar
 
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
Default

This wasn't in the update notes, but Reaper's Sweep was changed:

Cost: 8 Adrenaline

Elite Scythe Attack

If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lose 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).

Last edited by -Makai-; Feb 18, 2011 at 01:58 AM // 01:58..
-Makai- is offline   Reply With Quote
Old Feb 18, 2011, 01:47 AM // 01:47   #79
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

My main objection to the update is the fact it was implemented in the middle of the night the day before a 9am exam. I should be asleep, instead I'm refreshing Guru and wiki discussions from my phone in bed.
Hobbs is offline   Reply With Quote
Old Feb 18, 2011, 01:50 AM // 01:50   #80
Frost Gate Guardian
 
Join Date: Jan 2007
Guild: LOL
Profession: A/
Default

Quote:
Originally Posted by -Makai- View Post
This wasn't in the update notes, but Reaper's Sweep was changed:

Cost: 8 Adrenaline

Elite Scythe Attack

If this attack hits, you cripple your target for 14 (at 14 scythe mastery) seconds. You lost 1 Dervish enchantment. If an enchantment is removed, this attack knocks down for 3 seconds (again, 14 scythe mastery).
bbsin is revived lol.
saint666 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:25 PM // 21:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("